Balance The Odds Pt. V – an interview with Hermes Medical

Balance The Odds Pt. V – an interview with Hermes Medical

So, we’ve interviewed HHK (Hestehovkompaniet) Trident EOD, Arquebus Control Team and of course Sky One from Norway’s stunning RealSim collective Task Force Exorbitance

We round the series with Hermes Medical, by no means last and definitely not least, Hermes are pivotal in keeping the rest of the TF in the fight.
Here we’ll talk through their kits, gears and blasters and these impressionistas Medic and PJ (ParaJump Rescue) inspired load outs, and more importantly their quintessential role within Exorbitance.

S23: Welcome aboard, last but not least it great to round out what’s been an astounding series of interviews with Hermes
Dialing it right back to the beginning, how long have you been playing ‘Plastic Deth‘ (Airsoft) and how did it all start ?
M03: Like most of us, I and my friends in our early teens bought some springer pistols at this local shop that didn’t really care about age, rules and such. We had ‘BB Warz‘ in our backyards, of course this was not accepted by our parents but ever since, I’ve always thought that Airsoft had so much potential, little did I then know what I had in store. 

… the early days …
When I found a local, organized club in early 2013.
I found a few likeminded guys and we went all in with Russian gear, I think it took three months before I went from casual gamer to impressionist.

‘Leeroy Jenkins !!!’ (Now)
I joined ‘Spetsgruppa K‘ and from there I got to know some really cool guys, including HHK.

S23: What was you first taste of the Norwegian RealSim scene, what sort of impact did that have on where you wanted to go ?
M03: I didnt really get into RealSim before I had already gone from Spetsgruppa K and joined TF Exo, what really drove me into this extreme niche was the dedication the other guys had, the constant drive to be better, make the experience better for others and the friendship within the Task Force.

S23: Possibly one of the more eclectic, possibly even difficult load outs to develop and evolve – what inspired the PJ and Medic load outs of Hermes ?
M03: Hermes wanted to fit in with TF Exo, so we started out with the guys from ‘Inside Combat Rescue‘ (National Geographic PJ documentary) and the last year we have been moving towards modern STS (Special Tactics Squadron) just to get our hands on some better gear and follow the timeline with the rest of TF Exo.

S23: How much painstakingly excruciating research did you have to put in ?
M03: Oh my god, you have no idea! I went from Russian gearwhore to AFSOC PJ in like, five months, I had literally no clue on western gear, I hardly knew what a LBT 6094 was. 

Fortunately I had a lot of help from the rest of the Task Force, and they knew that I didn’t know that much on western gear. Asgeir, the founder of Hermes already had a basic kitlist but like the rest of the Task Force, I like to customize my loadout a bit more than the basic kitlist, and make it more effective for our missions. The last year, when we have been moving towards STS, the new guys, M04 and M06 have really made an effort in identifying kit, finding pictures and guiding Hermes the right way, I couldn’t have done it without them.

M03 with a member of Grey Group

Special Tactics Squadrons consist of Special Tactics Officers, Combat Controllers, Combat Rescue Officers, Pararescuemen, Air Force Special Operations Weather Technicians, Air Liaison Officers, Tactical Air Control Party operators, and a number of combat support airmen which comprise 58 Air Force specialties.
S23: Now, for the most part, I’d imagine much of your medical expertise and its application is simulated and undoubtedly brings a very new dynamic to RealSim events – is this immersion possibly something that more events should explore. I’d imagine it adds no end of tone and tempo to the proceedings?
M03: Most definitely! Strict medic rules changes the whole dynamic to the event! 

Everyone should be afraid to get hit, and getting hit should have consequences for the rest of the team, even the mission, and having dedicated medics should be rewarded. When TF Exo participate in events with simple medic rules, we play with RealSim rules just to heighten our own experience, and possibly guys around us also …
S23: … and how much of your ‘in game medical care’ is counterpointed by real world first aid and medical care, I’d imagine any knowledge, even routine basic first aid would prove to be invaluable for the environments you often find yourselves in ?
M03: The average Airsoft player is not in always average shape, lets face it, and when an average player runs sround in the woods, injuries are bound to happend, so yeah, some basic first aid training comes in handy.

 Asgeir serves in the Norwegian military, I myself was a medic in the military and those of us who have got no training or experience in first aid, we teach. 

The pack is a TSSI M9, there are several producers of the same pack, but mine is from Tacops. Its a great pack, slim and low profile – you can carry all the essentials, but not much more. When I served I had a much bigger pack with alot more equipment, but then I did not walk all the time, so it was no big deal. What I really like about the pack is how you can customize it to your needs. You got padded shoulderstraps, but if you dont like them and they get in the way of your weapon, you got these really slim straps attatched to the pack. You got three different inner panels, and you can change every pocket, even rip them out.

We are also a good resource for others around us who may be more skilled than us, since our backpacks are filled with real, relevant first aid supplies.

S23: … it surely must be quite exhilarating, patching up a ‘fallen comrade’ and getting your buddy up and running again all the whilst drawing fire – do you utilize tactics to concentrate on the task in hand while the rest of the team give cover and pull security?

: Yeah, its kind of ‘own safety first’ – Hermes falls, Exo is f****d, so we get some guys to help us get our fallen back behind the line of fire, or we move the line of fire forward so we can reach our guys. In extreme cases where nothing else is possible, we just run as fast as we can towards the fallen. The adrenaline and kick you get when you are reviving a fallen team mate and people are shooting at you or the guys beside you are really something to experience.
S23: Talk us through you personal load out, what modifications and adjustments have you made to improve functionality at events, Skirmishes and RealSim‘ ?

M03: The key factor is weight and access to medical kit, so I have TQ’s in my shoulder pads for quick application, scissors between the kangaroopouch and vest, carabiner hook on the stock to hang the rifle up and away if we are treating someone in a vehicle, my backpack is almost the exact setup as I had in the military so i know every pocket, content e.t.c. for easy, smooth use. Since we dont roll in Blackhawks we pretty much carry everything with us, including litters, IV’s and such so our loadouts are pretty clean, nothing is unnecessary, everything is put to use.

Hermes and other elements of TF Exo

S23: And of course, your blaster – I take it you still use the Marui M4 NGRS as a base platform ?
M03: Yes, we are still using the Marui M4 as our standard platform but as our gear have transitioned to the modern STS PJ Era, so have our rifles. Most of our guys are currently running M4 CQBR with 9.5″ Daniel Defense rails and 10.3″ barrels with up to date accessories. Other than our standard M4’s we have started our reconnaissance loadouts where we’ll be utilizing an M110, SR-25 and M14 EBRS.

S23: … Really appreciate you taking the time out to talk, obligatory last question I always like to ask (kind of a trademark), I’m a fan of 30 Rounds per mag, what’s your thoughts on this – could you see this perhaps bringing something new and fresh to game play if embraced by the masses ? 

M03: definitely, like strict medicrules, lowcaps change the hole dynamic, you have to think before every shot, count rounds, even better, before the event you have had to zero your sights to make every round count – M03

Keep up to date with Hermes right here on  Hermes Medical Facebook:

Huge thanks to M03, and of course to all of Task Force Exorbitance who’ve made this series of interviews such a resounding success. Don’t forget, of course you can catch up with the other four parts right here, and see what role HHK, Trident, Arquebus and Sky One play in TF EXOS23


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Balance The Odds Pt. IV – an interview with Sky One

Balance The Odds Pt. IV – an interview with Sky One

Sky One, possibly the least visible online and more importantly, or relevantly in game – are Task Force Exorbitance‘ two man ‘Reconnaissance’ element. Often found deep beyond friendly positions, deep behind enemy lines and far in advance of the TF’s other elements, HHK (Hestehovkompaniet) Hermes (Medics), Trident (EOD) and Arquebus (Communications).
Providing real time intelligence visually and over the TF’s communications net as well as providing long range overwatch utilizing their specialized and custom blasters. 
As the fourth part of our series, with TF Exorbitance we sit down with one of their elusive members to get the insiders perspective of being a ‘Recce’ patrol group.

: Welcome aboard and thank you for being apart of this series. Rather than the obligatory ‘Plastic Deth‘ (Airsoft) history – we’ll jump straight in with this opening gambit, what exactly does the ‘Reconnaissance’ role you and your counterpart play as part of TF Exorbitance ?

: Thank you for letting us be a part of the series. Yeah, the reconnaissence part is actually really basic. We are the guys in the front, scouting the area and observing the enemy, and the occasional “sniper” missions too. We are only two guys at the moment, so our team is light and fast. That is one of the key parts. 

: Whilst I’m aware, in part from a rare photo of you guys taking part in a VBSS training exercise – you have access to more ‘commonly seen’ gears and blasters as sported by the remainder of the group. How does the specialist gears, kits, equipment and blasters differ from everyone else, specifically with application to your ‘Recce’ role ?

: Well our equipment is more long range oriented. Heavy upgraded rifles with long range optics, concealment gear, a good spotter scope, and basically stuff that will make us survive three day or more. Big ass rucksacks and long range communication is also very important. 

: Often working far in advance from the rest of the TF, often in less than hospitable conditions and seasoned veterans of Norway’s RealSim community, your experience in the field must be really put to the test on regular occasion. What have you learned, and what additional or specialist equipment do you utilize to make your time in the AO a little easier and bearable ?

: Most of what I have learned is from my time in the military, but this gets put on test from time to time because there is no one around to guide us and the environment can easily kill you if you are not smart. Warm and dry clothes is crucial to make it easy. 

Knowing when to take it off and when to put it on. No actual special equipment other than standard (Norwegian standard that is) winter survival gear. But the best equipment I can point to is the Eagle Industries hand warmer, Salomon Quest 4D boots and Outdoor Research Gaiters.

S23: Gunngir recently commented that comm’s are put to good use amongst your TF, I’ve used over the last few years similar if not identical systems to not only keep good communication with team mates but larger elements to good effect, he furthered that comm’s and the benefits of investing in such equipment is key to making teams not only more effective but opening up new tactics and options possibly otherwise not afforded to those who overlook this facet of RealSim, what’s your experience with using a good command net and how does it benefit your role and the rest of the TF ?

: For us it’s absolute bread and butter. We can’t go out and recon the area without good and stable comms. We can’t pass information to the rest of the team, and without us they often has to go in “blind”. 

We need to know where the enemy is and their strength. And It’s good to know where HVT’s are and where patrol units go. 

If we have good comms and a good spotting position, we can guide the DA teams pretty close without being seen. This lessen the risk for large casualties and mission failures …

: You both often employ some specifically unique blasters, which really give you some real long range capabilities – talk us through these ?

: We have two SR25 DMR’s, which is what we usually use for our primary blasters.

One M40A3 which is for when we are going on sniper missions to take out MG positions, HVT’s or counter sniper missions. This goes on one of our backpacks usually and one is always a spotter and radio man. 

We also have basic Tokyo Mario NGRS 416’s. One is a bit more longrange oriented with shortdot and long Geiselle rail. 

And ofcourse our custom Salient Arms Glocks

S23: As such, most modern militaries boast in some shape or form, a ‘Recce’ capability – however, rarely heard of, shrouded in OpSec or rarely seen in the wild, has this made researching your gears difficult ?

: Yes it has, but we have some basic guide lines …

: What was the primary influence or inspiration for your Recce builds, as research material is scarce to say the least ?

: It’s a role we both enjoy so after trying it out a bit here and there, we decided to make a proper kit for it and we also got a tip from H-47 that they needed a recon team in Exo, so a lot of the inspiration comes from there …

Not much is known about CAG recce units, so we use some aspects from DA such as certain brands they have been seen with and use our imagination for the rest, this allows for some freedom, but we thought through very thoroughly when building our kits. 

S23: Now, whilst HHK are storming compounds and putting squeeze on the OpFor, Trident busy breaching and clearing positions or taking care of disposal of enemy ordnance, Arquebus coordinating it all over a tightly maintained command net and Hermes keeping everyone in the fight, what is often your perspective of the action, or even overall an event – is somewhat slightly more sedate and a game of patience or do you still get to participate in at least some of the action ?

: Most of the time we spend we’re taking shifts in looking through a spotting scope, taking notes and reporting, but if we are needed, we will ditch our backpacks and all the gear we don’t find necessary and join in on the action.

It’s a game of patience, but when we have set up the gear and we’re high up on the side of a mountain you can see all that the enemy are doing, It’s actually really fun and exiting, especially when we are stalking someone. Like when you are hunting for large game.

S23: … and, if you get ‘bumped’ – what’s your escape and evasion plan ?

:  When s*** hits the fan, we pack fast and run like hell and let the rest of the team know that we are compromised or we hide nearby, leaving the “camp” behind and either wait or ambush them unless its a large group. 

: Immersion, realism and attention to detail amongst the entire TF have brought admiration and applause from the globe over. Despite this, you’ve a passion for Airsoft, gears, kits and blasters that is refreshingly pleasing to see such longstanding passion – what do you have planned next for Sky One ?

: Next plan is perhaps a new long-range bolt rifle and upgrading our DMR’s. Also work on our sneaking/infiltration game and camouflage. 

: Before we part out, with our trademark question, could briefly talk us through your personal ‘Recce’ load out, what LBE (Load Bearing Equipment) Boots, Clothing etc you are currently using ?

: We are both running Blue Force GearRack Minus‘ with a combo of Crye and TYR pouches. 

Crye combat/field and our signature LEAF Jacket and Boonie. Boots are Salomon Q4D. Outdoor Research Gaiters. TRI and TCA PRC 152. S-04 is running a Arc’teryx Khyber 80, and S-10 is running a Mystery Ranch SATL assault pack. 

: … Really appreciate you taking the time out to talk, obligatory last question I always like to ask (kind of a trademark), I’m a fan of 30 Rounds per mag, what’s your thoughts on this – could you see this perhaps bringing something new and fresh to game play if embraced by the masses ? 

: We really like the idea of ‘real cap’ in CQB and MilSim events. It would make people think a bit more before they pull the trigger. We don’t shoot much anyways so we wouldn’t notice any difference in it.

Huge thanks to René from  Sky One for an awesome interview. Stay tuned for part five coming soon. Don’t forget to catch up with parts one, two and three of our Task Force Exorbitance series featuring Hestehovkompaniet, Arquebus and Trident too – S23

Keep up to date with Sky One here on Facebook:


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